Quinn McPhee

quinnrmcphee@gmail.com

Animator and Illustrator

Quinn McPhee

quinnrmcphee@gmail.com

Animator and Illustrator

Quinn McPhee

quinnrmcphee@gmail.com

Animator and Illustrator

Quinn McPhee

quinnrmcphee@gmail.com

Animator and Illustrator

I am looking for all kinds of work, ranging from Visual Development to Animation or Storyboarding. Contact me here and I'll be sure to respond quickly!

Quinn McPhee

quinnrmcphee@gmail.com

Animator and Illustrator

THRILL OF THE HUNT

Much of my time was spent on the development of the storyboard and animatic, trying to condense the storytelling I wished to get across down to somewhere around 1-2 minutes.This storyreel was made in ToonBoom Storyboard Pro over the course of several weeks alongside the following assignments.

Character Pass


Alongside the creation of my animatic, I worked on refining the designs of the two principal characters.This involved turn arounds, prop development, and expression sheets.I particularly enjoyed the challenge of designing two cloaked characters while attempting to distinguish their silhouettes.Many of these were made in my main program of Clip Studio Paint.

Background Pass 1


I created a number of hand-painted backgrounds as my first round of finalization after the animatic.I was able to finish roughly 5 of these per week while also creating the rough animation passes for many of my already-finished shots.I created these with partial inspiration from 'Over the Garden Wall', which is a major inspiration for me.I did all of the digital painting within Clip Studio Paint.

Rough Animation Pass 1


As I finished the backgrounds, I took time to begin the rough animation for the shots that would take place within.By doing this, I sought to find any mistakes I might have made during the painting process.I created many of these on 4's and 5's, with the intent of cleaning them up later.As I am most comfortable with it, I did much of the rough animation within Clip Studio Paint's EX animation feature.

Background Pass 2


Here, I tackled the main interior backgrounds using a pipeline that started with a 3D model in Maya that I roughly lit and textured. I then brought it into Clip Studio Paint to do a uniform compositing pass that made the backgrounds fit within the aesthetic I wanted.It took a few tries to get to this conclusion, and I ended up making a good number of rougher backgrounds before transitioning to a 3D first method.

Rough Animation Pass 2


After completing a few more backgrounds, I moved onto the main body of the fight sequence.This pass told me which backgrounds I would need that I hadn't already rendered, as well as what extra shots I might need to make the fight animation smoother.Here, I established some of the 'roughest' animation I've made yet, which I am keen to refine later.

Quinn McPhee

quinnrmcphee@gmail.com

Animator and Illustrator

Turnarounds, Concepts, and Clean Lines


Expression Sheets